Jul 23, 2006, 03:36 AM // 03:36
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#41
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Technician's Corner Moderator
Join Date: Jan 2006
Location: The TARDIS
Guild: http://www.lunarsoft.net/ http://forums.lunarsoft.net/
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Quote:
Originally Posted by Opeth11
Hehe, I've quit Guild Wars too. I'm just here in the forums offering my opinion, backing up arguments and what not.
Just yesterday, Blizzard went on a banning spree on Diablo and my cd-key was done because of use of maphack. Strange how my friend who bots, maphacks, dupes, ebays, and scams managed to keep himself going on his original cd-key.
There is no justice, is there?
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If you think that's bad, avoid CS. :P
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Jul 23, 2006, 05:52 AM // 05:52
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#43
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Alfrond
Speaking of titles, that would be an easy way to implement this idea. Just have an experience title. Would they actually show skill? Maybe not, but it wouldn't be any worse than the titles for opening lots of chests, IDing lots of rare items, and standing in circles for hours.
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I agree, I've wondered why there isn't an experience title. Yeah, so bots will have it. So what, bots will also have infinite money and they already make other parts of the game silly.
/notsigned for ever thinking of raising the level cap in any way, shape, or form.
/signed for an xp title
Quote:
Originally Posted by Loviatar
since experience points basically equal time why not simply have a toggle that shows your characters age in big green numbers over their head?
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Because that would depress me beyond words.
"You have wasted 1300 hours playing video games in the last year. If you had spent that at work, you would now have 15,000 dollars."
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Jul 23, 2006, 06:24 AM // 06:24
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#44
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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I see no point in any of this. We already have FoW armor, town ownership/faction farming, and titles to show 'elitism', all this is is another form of all that. Unlike other MMOs where the level actually means something, I wouldn't feel the least bit 'intimidated' to have my lowly level 32 standing next to a level 232. It's a pointless representation, means nothing (except wasted time played), and anyone who would get the slightest elitist attitude for having such a high number will simply be flamed to infinity.
Something like this will only add to the jerks and assholes we already have plagueing our game.
/nothanks
Skill Hunter, Survivor, Gladiator, etc titles would far outweigh any amount of XP-related perks/titles people could acquire.
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Jul 23, 2006, 08:43 AM // 08:43
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#45
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Desert Nomad
Join Date: Feb 2006
Location: the 7th level of HELL! J/K Somewhere in GW assassinating things
Guild: [acid]members of the KAWS alliance
Profession: A/
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I'm not even going to read this.. I have one answer NO, and if youcan't handle that then....GO...PLAY...(hey guys guesswhat I'm gonna say next :P)...WoW!
oh and I scanned up for one sec and saw something I wanted to chime in on... there actually is a sort of experience title, it's called survivor, ever see an indomitable survivor? they got ALOT of experience. Stil though, all-in-all Grinding FTL
Last edited by Kijik Oni Hanryuu; Jul 23, 2006 at 08:46 AM // 08:46..
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Jul 23, 2006, 08:51 AM // 08:51
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#46
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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rofl do it.
what do I care?
I'll be over level 100! awesome!
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Jul 23, 2006, 09:13 AM // 09:13
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#47
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Frost Gate Guardian
Join Date: Aug 2005
Profession: W/Mo
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Maybe instead of the lvl thing you could just have auras for how much experience you have earned that are just for looks i wouldnt mind that
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Jul 23, 2006, 09:46 AM // 09:46
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#48
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Krytan Explorer
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Quote:
Originally Posted by bunnys are ebil
Maybe instead of the lvl thing you could just have auras for how much experience you have earned that are just for looks i wouldnt mind that
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"LF Monk must have red aura or better."
Auras are just as bad.
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Jul 23, 2006, 01:45 PM // 13:45
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#49
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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My ego agrees wholeheartedly, so long as the 8-digit aura looks really awesome. Like veils of shining stars or flames or something.
My common sense says wtf no. Changing the level cap will throw everything out of proportion, might as well program a whole new game.
And since common sense is in charge when I'm posting on the forum, /notsign!
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Jul 23, 2006, 02:47 PM // 14:47
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#50
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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I agree with the OP, in that there are added incentive to play if the level cap is raised, however, I disagree on rising the actuall level cap, nor its reward.
What is needed are the "Illusion" of gain more level, yet not actually effect your character level. One suggestion would be to make it in form of Title/Rank, but only to certain area.
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Jul 23, 2006, 02:57 PM // 14:57
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#51
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Wilds Pathfinder
Join Date: Aug 2005
Guild: SMS
Profession: E/Me
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Not only will this never happen, ever, but if you don't understand why I pity you. There is absolutely no point to it. Whee, I get big numbers! I must be waaay better than you!! Pathetic. Yeah, it would help out those poor RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOers who seem to need the empty goals, the pointless grind, and the constant reassurances of some sort of pretend superiority. But it wouldn't even mean anything. If it didn't add anything in terms of attribute points or health, then it would be completely meaningless inasmuch as it wouldn't represent any functional difference at all. If it did, well, that brings me to my next point:
Any reasonable implementation (keep in mind that it won't happen anyway though) of this would necessarily involve retroactive effects... And how many people already have characters who would be level 50? 100? 200? Poof, the level cap is removed, and we've got level 1000+ people running around. I'm sure that would be balanced.
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Jul 23, 2006, 03:09 PM // 15:09
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#52
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Krytan Explorer
Join Date: Dec 2005
Location: Ascalon
Profession: R/
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lol lol this is EXACTLY what GW needs, youll be able to spot 55iron monks not only by the fact that they are MO/W but by their aura, too!
yeah, wonderful, I propose we call this aura the 'farmers aura'.
ps - can we little a tractor follow them around, too?
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Jul 23, 2006, 03:10 PM // 15:10
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#53
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Technician's Corner Moderator
Join Date: Jan 2006
Location: The TARDIS
Guild: http://www.lunarsoft.net/ http://forums.lunarsoft.net/
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To the OP. Don't be discouraged by all the idiotic, closed minded people who will post. They just whine and say what they will because they've never played a real RPG.
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Jul 23, 2006, 03:49 PM // 15:49
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#54
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Underworld Spelunker
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[QUOTE]
Quote:
Originally Posted by Tarun
To the OP. Don't be discouraged by all the idiotic, closed minded people who will post. They just whine and say what they will because they've never played a real RPG.[/QUOTE]
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considering i have played the games you mentioned (when they first came out and were not *classics*) plus the wonderful Baldurs Gate series, and the Elder Scrolls series not to mention D&D with real live friends i think i am qualified to say that simply adding levels is boring and if old console games are your speed so be it.
considering that you have the time to come back to a game fan forum to tell people you have quit but the game sucks instead of doing something else that is more fun/important/gives more satisfaction tells quite a bit about your real life.
i pity you for having nothing better to do
Last edited by Loviatar; Jul 23, 2006 at 03:51 PM // 15:51..
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Jul 23, 2006, 04:22 PM // 16:22
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#55
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Jungle Guide
Join Date: May 2005
Location: Finland
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Experience titles mean nothing because you can farm easy EXP all day without any skill. Even IWAY needs more skill than this.
Maybe titles for completing all quests in FoW, UW, SF? You could get higher rank titles from these by playing with smaller party. If someone drop at the end, it is still counted as party member so people can't cheat.
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Jul 23, 2006, 05:32 PM // 17:32
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#56
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Krytan Explorer
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Quote:
Originally Posted by Tarun
To the OP. Don't be discouraged by all the idiotic, closed minded people who will post. They just whine and say what they will because they've never played a real RPG.
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The whole point of Guild Wars is that it is different from most other RPGs. With other RPGs you need to level up and get better equipment constantly just to play while Guild Wars just makes you get level 20 and the max equipment you can get for free from collectors or commonly in drops. Guild Wars requires skill, rather than the "real RPG" grind.
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Jul 23, 2006, 06:12 PM // 18:12
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#57
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Krytan Explorer
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Whatever happened to just playing the game? If you need numbers to go up just to enjoy the game, it's probably not for you.
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Jul 23, 2006, 06:55 PM // 18:55
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#58
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by Tarun
To the OP. Don't be discouraged by all the idiotic, closed minded people who will post. They just whine and say what they will because they've never played a real RPG.
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You know, for someone who supposedly stopped playing this game, you sure post on a fan forum for it a whole lot. o.o i find that puzzling.
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To revisit the idea of the OP.
No to raising the level cap, even if it is "cosmetic".
The only thing i see within reason that the game could implement is as mentioned already, Titles based on XP.
So it would be something that tells how many skill points you earned through XP after lvl 20.
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Jul 23, 2006, 07:27 PM // 19:27
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#59
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by Cjlr
Yeah, it would help out those poor RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOers who seem to need the empty goals, the pointless grind, and the constant reassurances of some sort of pretend superiority.
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That's all PvE is right now anyway.
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Jul 23, 2006, 07:42 PM // 19:42
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#60
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Desert Nomad
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Hmm...actually im kind of amused by the idea of this, but several things would have to be implemented. No offense, but i see it as kind of a shame that you can reach this games potentiel in 1 day. Technically, you can be the same as some guy with FoW armor and 5mil exp in 1 DAY!
One thing which would have to be changed, in my opinion, is farming, and only in terms of a difinitive monster spawn. As far as i know, this eliminates the bot problem and not only that, it makes the "precious" exp much harder to obtain. UW and FoW can be preserved, because technically there is no repetitive spawn there, and it is very difficult to solo it anyway.
Basically, i oppose changing the lvl cap now, but i think it would be a good thing for guild wars if things were changed. I know ill probably get flamed for saying this, but most of the places i go i see many bored people doing nothing, and some arent even lvl 20 and still moping. I love GW, perhaps it is one of the best games i have ever played, but lets not be ignorant and try to ignore whats in front of our own eyes.
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